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<channel>
	<title>Teaching with Technology Idea Exchange &#187; learning</title>
	<atom:link href="http://ttix.org/tag/learning/feed/" rel="self" type="application/rss+xml" />
	<link>http://ttix.org</link>
	<description>Web site for TTIX, the Open Conference</description>
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			<item>
		<title>Discovering, Documenting and Integrating a SME&#8217;s Personal Resources</title>
		<link>http://ttix.org/2010-sessions/discovering-documenting-and-integrating-a-smes-personal-resources/</link>
		<comments>http://ttix.org/2010-sessions/discovering-documenting-and-integrating-a-smes-personal-resources/#comments</comments>
		<pubDate>Tue, 11 May 2010 21:00:57 +0000</pubDate>
		<dc:creator>George Joeckel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[e-learning]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[lms]]></category>
		<category><![CDATA[sme]]></category>
		<category><![CDATA[tpack]]></category>
		<category><![CDATA[tpck]]></category>

		<guid isPermaLink="false">http://ttix.org/?page_id=1013</guid>
		<description><![CDATA[TPC 3D is an expansion of the TPCK/TPACK framework. By adding a layer for practices (TPCP) and a layer for beliefs (TPCB), TPC 3D allows Instructional Designers to discover, document and integrate the personal resources used by SME/Fs (Subject Matter Expert/Facilitators) to develop and deliver online courses via a LMS (Learning Management System) in higher education.]]></description>
			<content:encoded><![CDATA[<p>TPC 3D is an expansion of the TPCK/TPACK framework. By adding a layer for practices (TPCP) and a layer for beliefs (TPCB), TPC 3D allows Instructional Designers to discover, document and integrate the personal resources used by SME/Fs (Subject Matter Expert/Facilitators) to develop and deliver online courses via a LMS (Learning Management System) in higher education.</p>
<p>In this session participants will:</p>
<p>*      Receive an overview of TPCK/TPACK<br />
*      Receive an overview of TPC 3D<br />
*      Explore a set of Instructional Design tools that utilize TPC 3D<br />
*      Observe how SME/F data informs Instructional Design decisions</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Moral Considerations when Teaching and Learning with Technology</title>
		<link>http://ttix.org/2010-sessions/moral-considerations-when-teaching-and-learning-with-technology/</link>
		<comments>http://ttix.org/2010-sessions/moral-considerations-when-teaching-and-learning-with-technology/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 17:43:23 +0000</pubDate>
		<dc:creator>Michael Johnson</dc:creator>
				<category><![CDATA[2009 Proposals]]></category>
		<category><![CDATA[ethics]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Morality]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://ttix.org/2010-proposals/</guid>
		<description><![CDATA[This session includes a discussion of moral issues surrounding teaching with technology, especially with social media. Here are some of the issues that we’ll discuss:
1.	What are the moral goals of education, and are they attainable when using technology?
2.	What are the moral challenges of teaching and learning with technology?
3.	What are (or should be) the moral obligations of teachers and learners when teaching or learning with technology?]]></description>
			<content:encoded><![CDATA[<p>This session includes a discussion of moral issues surrounding teaching with technology, especially with social media. Here are some of the issues that we’ll discuss:<br />
1.	What are the moral goals of education, and are they attainable when using technology?<br />
2.	What are the moral challenges of teaching and learning with technology?<br />
3.	What are (or should be) the moral obligations of teachers and learners when teaching or learning with technology?<span id="more-902"></span></p>
<h3>Abstract</h3>
<p>Title: Moral Considerations when Teaching and Learning with Technology</p>
<p>Purpose of Session<br />
The purpose of this session is not to advocate for moral education, per se, but rather to encourage discussion about the moral implications of the endeavor of education and more especially of teaching and learning with technology. These considerations become possibly more important to consider as technologies, including social media, change the way that students and instructors interact and as people become life-long learners involved in personal learning networks. From multiple perspectives we will discuss a) moral goals of education, b) what if any are the moral challenges of teaching and learning with technology, and c) what are the moral imperatives of teaching and learning.</p>
<p>Objectives of the Session<br />
The objective of the session is for participants to discuss the moral related issues surrounding the use of technology in education. To encourage discussion, the presenter will provide some possible frameworks related to each of the major questions proposed. Then he will ask pointed questions to help participants share their views and experiences related to each subtopic.</p>
<p>Information and Practical Application<br />
Many educational theorists, philosophers, and scholars have stated that education is a moral endeavor—and consequently, the moral implications and effects on students are unavoidable (Johnson, et al., 2010; Balmert &amp; Ezzell, 2002; Berkowitz, 2002; Berkowitz &amp; Fekula, 1999; Carr, 2005; Lewis, 1965). If this is truly the case, then it follows that there are also moral implications for the practice of teachers, designers, and administrators. To tease out these moral implications, the presentation will primarily focus on three questions. </p>
<p>The first question we will address is, what are the moral goals of education, and are they attainable when using technology? To encourage discussion we will look at frameworks of Performance and Moral Character from Davidson, Lickona, and Khmelkov (2008, also see Lickona &amp; Davidson 2005), Voices of Conscience- Craft, Membership, Sacrifice, Memory and Imagination from Green (1999), Agency and Love from R. T. Osguthorpe (2009), as well as ideas from other theorists (e.g., Berkowitz &amp; Fekula, 1999; Peterson &amp; Seligman, 2004; R. D. Osguthorpe, 2009, etc.) to discuss if their ideas are applicable to technology mediated education.</p>
<p>For the second question, what are the moral challenges of teaching and learning with technology? We will explore challenges faced with the use of technology, such as copyright and fair use, plagiarism and other forms of cheating (Gismondi, 2006), privacy (including FERPA issues), predatory behavior, anonymity, pornography, distractions, disengagement from the real world, among others. Participants will be able to share ideas on how we might handle these challenges to avoid or minimize their occurrence and effects.</p>
<p>Finally, assuming education truly is a moral endeavor as some advocate, we will discuss the third question, what are (or should be) the moral obligations of teachers and learners when teaching or learning with technology? I will present ideas from many of the authors cited above such as, R. D. Osguthorpe, 2009, R. T. Osguthorpe (2009), Berkowitz &amp; Fekula (1999), Johnson, et al. (2010), and others (such as Lewis, 1965, 1996, etc.). </p>
<p>Participants will hopefully come away from the session with questions of their owns about the moral implications of their work with educational technology, whether they are learners, teachers, designers, administrators, etc. They should also come away with ideas and resources for pursuing answers to those questions on the moral implications of their practice.</p>
<p>References<br />
Balmert, M.E., &amp; Ezzell, M.H. (2002). Leading learning by assuring distance instructional technology is an ethical enterprise. Paper presented at the annual conference of the Adult Higher Education Alliance, Pittsburgh, PA.</p>
<p>Berkowitz, M.W. (2002). The science of character education. In W. Damon (Ed.), Bringing in a new era in character education (pp. 43–63). Stanford, CA: Hoover Press.</p>
<p>Berkowitz, M.W., &amp; Fekula, M.J. (1999). Educating for character. About Campus, 4(5), 17–22.</p>
<p>Davidson, M., Lickona, T., &amp; Khmelkov, V. (2008). Smart &amp; good schools: A new paradigm for high school character education. In L.P. Nucci (Ed.), Handbook of moral and character education. New York: Routledge.</p>
<p>Gismondi, A. (2006). The downside of the Internet: Cheating and technology in higher education. Journal of College and Character 7(5). Retrieved March 10, 2010 from http://journals.naspa.org/jcc/vol7/iss5/5/</p>
<p>Johnson, M. J., Osguthorpe, R. D., &amp; Williams, D. D. (2010). The phenomenon of character development in a distance education course. Journal of College and Character 11(1). Retrieved March 10, 2010 from http://journals.naspa.org/jcc/vol11/iss1/7/</p>
<p>Lewis, C.S. (1965). The abolition of man or reflections on education with special reference to the teaching of English in the upper forms of schools. New York: MacMillan Publishing.</p>
<p>Lewis, C.S. (1996). The screwtape letters (Revised ed.). New York: Simon &amp; Schuster.</p>
<p>Lickona, T., &amp; Davidson, M. (2005). Smart &amp; good high schools: Integrating excellence and ethics for success in school, work, and beyond. Cortland, NY: Center for the 4th and 5th Rs (Respect &amp; Responsibility), Washington, D.C.: Character Education Partnership.</p>
<p>Osguthorpe, R.D. (2009). On the possible forms a relationship might take between the moral character of a teacher and the moral development of a student. Teachers College Record, 111(1). Retrieved April 4, 2008, from http://www.tcrecord.org</p>
<p>Peterson, C., &amp; Seligman, M.E.P. (2004). Character strengths and virtues: A handbook and classification. Oxford: Oxford University Press.</p>
<h4>Presenter</h4>
<h3> Michael Johnson<br />
<em> Sr. Instructional Designer</em><br />
Brigham Young University</p>
<p><a href="http://michaelcjohnson.posterous.com"></p>
<p>http://michaelcjohnson.posterous.com</a></p>
</h3>
<p>Michael C. Johnson holds a master&#8217;s degree in Instructional Technology from Utah State University and a PhD in Instructional Psychology and Technology from Brigham Young University. He previously worked as a middle school Spanish teacher and as an instructional designer in the financial industry creating and delivering training for call center employees. He is currently an instructional designer at BYU&#8217;s Center for Teaching and Learning.</p>
]]></content:encoded>
			<wfw:commentRss>http://ttix.org/2010-sessions/moral-considerations-when-teaching-and-learning-with-technology/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Informal Learning Spaces to Connect and Amplify Digital Identities</title>
		<link>http://ttix.org/2010-proposals/in-your-space-using-wordpress-to-foster-learning-and-amplify-digital-identities/</link>
		<comments>http://ttix.org/2010-proposals/in-your-space-using-wordpress-to-foster-learning-and-amplify-digital-identities/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 20:21:29 +0000</pubDate>
		<dc:creator>TTIX Committee</dc:creator>
				<category><![CDATA[2009 Proposals]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[wordpress]]></category>
		<category><![CDATA[wp]]></category>
		<category><![CDATA[wpmu]]></category>

		<guid isPermaLink="false">http://ttix.org/2010-proposals/</guid>
		<description><![CDATA[This session introduces WordPress as one of many "blogging" platforms that allow individuals to easily create, maintain, and <em>own</em> an online space in which they can plant, cultivate, and grow their digital identity as a component of a larger approach to active life-long learning.]]></description>
			<content:encoded><![CDATA[<p>This session introduces WordPress as one of many &#8220;blogging&#8221; platforms that allow individuals to easily create, maintain, and <em>own</em> an online space in which they can plant, cultivate, and grow their digital identity as a component of a larger approach to active life-long learning.<span id="more-897"></span></p>
<h3>Abstract</h3>
<p>Though perhaps the phrase &#8220;digital natives&#8221; is hyperbole, it is true that learners in the 21st century must operate in an increasingly connected and digital world. Thriving and excelling in 21c may require learners to develop digital identities that are shared online as part of an explicit or implicit goal of networking with professionals, connecting to information, or showcasing their own work. So-called &#8220;blogs&#8221; are becoming just another personal web site, but these web sites are still the hub on online personal learning environments, and recent advances in data interaction, syndication, and aggregation increase the potency of blogs for personal development and learning. </p>
<p>This session introduces blogs as a space for learners to plant, cultivate, and grow their digital identity as a component of their personal learning environments, and as one track in a larger approach to active life-long learning. I will describe the affordances of blogging in general, highlight opportunities to leverage blogging for teaching and learning, and show examples from a number of institutions that highlight products of blogging in educational contexts.</p>
<p>Further, we will discuss the advantages and disadvantages of integrated or institutionally-controlled blogging systems versus &#8220;outworld&#8221; or externally-hosted systems. I will pay special attention to WordPress and WordPress MU, and explain the pilot project that I have been running at Utah Valley University which provides space on a locally-hosted WordPress MU system to any student, faculty, staff, or organization.</p>
<h4>Presenter</h4>
<h3> Jared Stein<br />
<em> Director of Instructional Design Services</em><br />
Utah Valley University</p>
<p><a href="http://jaredstein.org"></p>
<p>http://jaredstein.org</a></p>
</h3>
<p>Jared Stein is Director of Instructional Design Services for Utah Valley University&#8217;s department of Instructional Design, Development, and Distance Education.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Seeing is Believing: Using Video Annotation Tools to Teach and Learn</title>
		<link>http://ttix.org/2010-sessions/seeing-is-believing-effectively-using-video-annotations-tools-to-teach-and-learn/</link>
		<comments>http://ttix.org/2010-sessions/seeing-is-believing-effectively-using-video-annotations-tools-to-teach-and-learn/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 17:00:13 +0000</pubDate>
		<dc:creator>Michael Johnson</dc:creator>
				<category><![CDATA[2009 Proposals]]></category>
		<category><![CDATA[Annotation]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[professional development]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://ttix.org/2010-proposals/</guid>
		<description><![CDATA[The increasing ease and ubiquity of video has created a renewed interest to use video in many aspects of teaching. In this session we describe the uses and benefits of video annotation tools in teaching and learning, including professional development. We discuss available tools, and some future directions that we are exploring at BYU, and suggest criteria for selecting appropriate tools. The session includes hands on experiences using a variety of video annotation tools.]]></description>
			<content:encoded><![CDATA[<p>The increasing ease and ubiquity of video has created a renewed interest to use video in many aspects of teaching. In this session we describe the uses and benefits of video annotation tools in teaching and learning, including professional development. We discuss available tools, and some future directions that we are exploring at BYU, and suggest criteria for selecting appropriate tools. The session includes hands on experiences using a variety of video annotation tools.<span id="more-879"></span></p>
<div class="session">
<h4>Introductory Segment</h4>
<h3>Seeing is Believing: Effectively Using Video Annotation Tools to Teach and Learn</h3>
<p>Purpose of Session</p>
<p>The purpose of this session is to share the intriguing possibilities that video annotation tools hold for teaching and learning as well as professional development. Participants will also learn about tools that facilitate these types of activities and criteria to use to select the tools that best fit their needs.</p>
<p>Objectives of Session and Practical Applications</p>
<p>The presenters will discuss a variety of video annotation tools (such as VoiceThread, Viddler, VideoAnt, Bubbleply, and YouTube, etc.) and also demonstrate and discuss some up coming projects at Brigham Young University related to video annotation.</p>
<p>We discuss several uses of video annotation tools, such as helping students to learn to (a) evaluate performances (including conducting common judgment sessions), (b) analyze a video recorded message, (c) give and receive feedback on their own performances (d) discuss media produced by others (either to discuss the message of the work or to analyze how the message is constructed, or analyze a myriad of other aspects of the piece). We also discuss the use of video annotation tools to help teachers improve their own performance through self, peer, and supervisor evaluations.</p>
<p>Since there is no one right video annotation tool for all teaching situations, we wish to encourage educators to consider their purpose for using video analysis. We have identified several criteria (Access, Autonomy, Analysis, Security, Workflow, and Output) that educators should consider when selecting a tool in order to maximize their learning experience. We base these recommendations on our experiences using several video annotation tools with pre-k to adult teachers in both public and private education.</p>
<p>Time will be allotted for questions and comments.</p>
<p>Information</p>
<p>Video annotation tools have been used to help students lean a variety of skills as well as improve higher order thinking skills such as analysis, evaluation, and creation (for example see, Barret, 2010a, 2010b; Roland, 2009; Williams, Farmer, &amp; Manwaring, 2008; Chun &amp; Plass, 1996). From various published reports of the use of video annotation tools and from the presenters own experiences, we share a variety of ways that teachers can use these tools to enhance student learning.</p>
<p>Many video analysis studies reported several benefits of using video for teacher reflection.  We investigated how these benefits affected the process of teacher change.  The results of this study can help researchers and educators understand how video can be used to encourage teacher improvement.</p>
<p>Teachers reported that video analysis was beneficial at each stage in the change process: (1) recognizing the need to change, (2) brainstorming ideas for change, (3) implementing the ideas, and (4) evaluating the changes that were implemented.  Teachers felt that video analysis was beneficial in helping them recognize the need to change because the video allowed them to watch their lesson multiple times, gain a new perspective on their teaching, and focus their reflection on specific aspects of their teaching.  Teachers also reported that they were more likely to change their practice after using video analysis because video allowed them to literally “see” the need to change with their own eyes.  After teachers recognized the need to change their teaching, they brainstormed ideas to improve future teaching situations.  The teachers commented that the ideas brainstormed during the video analysis process were better than the ideas generated when they tried to reflect on their teaching from memory because video helped the discussion group better understand the situation.   As a result, the suggestions teachers received addressed their specific needs. Teachers also felt that vivid images in the video and repetition of watching themselves on video helped them remember the suggestions they wanted to implement.  After making changes to their teaching, teachers used future videos as proof to themselves and their discussion group that their teaching actually improved.  Teachers liked the formative nature of the video analysis process because the focus was on improvement rather than a final judgment, they received feedback in time to make adjustments to their teaching, and they could see their progress across their videos.</p>
<p>Hands-on experience</p>
<p>Participants will have an opportunity to try out select video annotation tools to experience a variety of activities they can do with students in and out of class as well as experiencing how they might use video annotation tools to improve their own teaching.</p>
<p>References</p>
<p>Barret, T. (2010a). 17 interesting ways to use Voicethread in the classroom. Retrieved March 1, 2010 from http://docs.google.com/present/view?id=dhn2vcv5_245f2nkv3g3</p>
<p>Barret, T. (2010b). Using Voicethread for Writing Ideas and for Peer Marking. Retrieved March 1, 2010 from http://edte.ch/blog/2010/02/01/using-voicethread-for-writing-ideas-and-for-peer-marking/</p>
<p>Chun, D. M., Plass, J. L. (1996). Effects of multimedia annotations on vocabulary acquisition. The Modern Language Journal, 80,183-98.</p>
<p>Roland, C. (2009) Story telling with Voicethread. School Arts 108(7), 8.</p>
<p>Williams, G. R., Farmer, L. C., &amp; Manwring, M. (2008). New technology meets an old teaching challenge: Using digital video recordings, annotation software, and deliberate practice techniques to improve student negotiation skills. Negotiation Journal, 24(1) 71-87.</p>
<p>Bios of Additional Presenters</p>
<p>Tonya Tripp holds a master&#8217;s degree and is currently a doctoral candidate in Instructional Psychology and Technology from Brigham Young University. She also holds a masters in Public Administration. Tonya has taught elementary school, she been involved with international education and continues to work with schools in West Africa, and is currently an instructional designer at BYU&#8217;s Center for Teaching and Learning.</p>
<p>Peter Rich is an Assistant Professor in BYU&#8217;s Department of Instructional Psychology and Technology. He holds a PhD from the University of Georgia. Peter&#8217;s research interests include video analysis/annotation tools, computer assisted language learning and second language acquisition, and complementary learning.</p>
<p>David Egbert is a Senior Developer at the Center for Teaching &amp; Learning. He and a small team of student developers build interactive projects that aid in student learning. David’s expertise includes rich internet application development, online video, DVD production, and panoramic photography. David has worked as a Technology Support Representative for the College of Fine Arts and Communications. Since then, he has served as Manager of the Instructional Media Center, and as Senior Software Developer for the Center for Instructional Design.</p></div>
<div class="session">
<h4>Hands-On Segment</h4>
<h4>Presenter</h4>
<h3>Michael Johnson<br />
<em> Instructional Designer</em><br />
Brigham Young University</p>
<p><a href="michaelcjohnson.posterous.com"><br />
michaelcjohnson.posterous.com</a></h3>
<p>Michael C. Johnson holds a PhD in Instructional Psychology and Technology from Brigham Young University and a master&#8217;s degree in Instructional Technology from Utah State University. He previously worked as a middle school Spanish teacher and as an instructional designer in the financial industry creating and delivering training for call center employees. He is currently an instructional designer at BYU&#8217;s Center for Teaching and Learning.</p></div>
]]></content:encoded>
			<wfw:commentRss>http://ttix.org/2010-sessions/seeing-is-believing-effectively-using-video-annotations-tools-to-teach-and-learn/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Introducing Eduglu, a new Drupal distribution for Higher Education</title>
		<link>http://ttix.org/2010-sessions/introducing-eduglu-a-new-drupal-distribution-for-higher-education/</link>
		<comments>http://ttix.org/2010-sessions/introducing-eduglu-a-new-drupal-distribution-for-higher-education/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 00:34:39 +0000</pubDate>
		<dc:creator>Kyle Mathews</dc:creator>
				<category><![CDATA[2009 Proposals]]></category>
		<category><![CDATA[drupal]]></category>
		<category><![CDATA[e-learning]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[lms]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://ttix.org/2010-proposals/</guid>
		<description><![CDATA[Drupal's <a href="http://buytaert.net/tag/education">use is exploding in Higher Education</a>. This session will introduce a new Drupal distribution designed to serve as a platform for building rich intranets for educational institutions.]]></description>
			<content:encoded><![CDATA[<p>Drupal&#8217;s <a href="http://buytaert.net/tag/education">use is exploding in Higher Education</a>. This session will introduce a new Drupal distribution designed to serve as a platform for building rich intranets for educational institutions.<span id="more-875"></span></p>
<h3>Abstract</h3>
<p>Drupal&#8217;s <a href="http://buytaert.net/tag/education">use is exploding in Higher Education</a>. This session will introduce a new Drupal distribution designed to serve as a platform for building rich intranets for educational institutions.</p>
<p>Universities are large complex enterprises. Drupal&#8217;s modularity and flexibility make it the perfect platform for building a new social learning environment which &#8220;glues&#8221; together legacy LMS systems, Student Information Systems, grading systems, and learning happening on 3rd-party tools such as Google Docs, wikis, blogs, micro-blogging platforms such as Twitter, and so on.</p>
<p>I&#8217;ve been working on Eduglu for the past two years as a student at Brigham Young University and am now releasing it to the world and starting a company to provide commercial support and hosting.</p>
<p>This session will serve as an introduction to Eduglu. </p>
<ul>
<li>How we build and maintain Eduglu.</li>
<li>Eduglu&#8217;s current functionality and roadmap for the next year. </li>
<li>Where your help is needed to make Eduglu thrive.</li>
<li>What needs a tool like Eduglu fulfills.</li>
<li>And why Eduglu is the perfect base for your next social learning project.</li>
</ul>
<p>I expect to make the first beta release for Eduglu by Drupalcon. Alpha testers are welcome (and needed) now!</p>
<h4>Presenter</h4>
<h3> Kyle Mathews<br />
<em> entrepreneur</em><br />
n/a</p>
<p><a href="http://kyle.mathews2000.com"></p>
<p>http://kyle.mathews2000.com</a></p>
</h3>
<p>I run a company that builds social learning products based on the open source CMS Drupal.</p>
]]></content:encoded>
			<wfw:commentRss>http://ttix.org/2010-sessions/introducing-eduglu-a-new-drupal-distribution-for-higher-education/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Agentive Valuation and Successful Technology Integration</title>
		<link>http://ttix.org/2010-sessions/agentive-valuation-and-successful-technology-integration/</link>
		<comments>http://ttix.org/2010-sessions/agentive-valuation-and-successful-technology-integration/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 00:18:52 +0000</pubDate>
		<dc:creator>Richard Swan</dc:creator>
				<category><![CDATA[2009 Proposals]]></category>
		<category><![CDATA[agency]]></category>
		<category><![CDATA[agentive valuation]]></category>
		<category><![CDATA[environments]]></category>
		<category><![CDATA[Integration]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[theories]]></category>

		<guid isPermaLink="false">http://ttix.org/2010-proposals/</guid>
		<description><![CDATA[Early research regarding technology integration tried to establish a single variable to predict success. More recently, researchers have proposed multivariate models; however, these models do not adequately address the role of human agents in the adoption of technology. This session will explore a model, called agentive valuation, to describe how the agency of various stakeholders shapes the successful integration of technology. Agentive valuation entails different implementation strategies and cross-disciplinary research efforts much like HCI. ]]></description>
			<content:encoded><![CDATA[<p>Early research regarding technology integration tried to establish a single variable to predict success. More recently, researchers have proposed multivariate models; however, these models do not adequately address the role of human agents in the adoption of technology. This session will explore a model, called agentive valuation, to describe how the agency of various stakeholders shapes the successful integration of technology. Agentive valuation entails different implementation strategies and cross-disciplinary research efforts much like HCI. <span id="more-871"></span></p>
<h3>Abstract</h3>
<p>Purpose of Session<br />
The successful integration of technology into educational settings continues to be problematic. Although computers have had a significant impact in the workplace and the social sphere, they have not had the same transformative effect in education. </p>
<p>Over the last three decades, the implicit goal of research on technology integration has been to identify a single variable that could explain and predict success or lack of success. The various threads of research have been informative; however, they have been unable to substantiate a predictive model. Within the last several years, researchers have begun to reject the single variable solution and have proposed different multivariate, or ecological models in which technology is viewed as one of several elements that interact within a learning environment.</p>
<p>While human agency is acknowledged in these models, we propose that agency is the dominant factor in the successful integration of technology. Specifically, we propose that there is a semi-conscious process—which we call agentive valuation—that occurs when technological innovations are introduced into the classroom. Agentive valuation acknowledges that people are agents with their own purposes, goals, and preferences. We use the term valuation in contrast to evaluation: Where evaluation is more a structured, rational and public process, we use valuation to connote a more intuitive, informal and invisible process whereby agents attach a vague, non-rational value on the technology in relation to their own purposes, preferences, and value systems. Other factors certainly play a role, but are often used to construct an objective public rationale after the fact when other more subjective, relatively private criteria may have been more influential. Agentive valuation encompasses familiar concepts such as cost/benefit and risk/reward; however, these are generally used in the context of a rational value. Agentive valuation also includes less rational criteria such as aesthetic preference and social value. Further, we submit that these issues are implicit in the literature, but have not been brought to the fore explicitly.</p>
<p>The purpose of this session is to briefly review the major themes of the research on technology integration; to describe the process of agentive valuation; to demonstrate briefly how the major themes of research fit within agentive valuation; to discuss with participants how this concept fits with their experience and affects their efforts at technology implementation; and to discuss how agentive valuation points toward different avenues of research. </p>
<p>Practical applications (how can your results/strategies be used by others)<br />
This session offers no magic-bullet solution to the issues of technology integration. It may, however, ease the frustration and redirect the efforts of the technologist/designer/instructor searching for a rational explanation when the explanation may simply not be rational. We will discuss with participants strategies to uncover and address the motivations and values of the various stakeholders. Further, the concept of agentive valuation redirects research toward the valuing process of agents and away from cause/effect or correlational interactions of environmental variables.</p>
<p>Information (data or theoretical base) to support what is advocated<br />
This project began with collateral data collected during evaluations of a realistic, chemistry laboratory simulation implemented at BYU. One of the reigning assumptions is that the “millennial generation” prefers technology. However, our experience did not substantiate this assumption. Even where the professor was enthusiastic about the simulation, students did not always react favorably. Further, in a situation where environmental variables are reasonably similar, some classes gave favorable evaluations of the simulation, and other classes gave poor evaluations of the product. As we looked into the literature on this subject, and reviewed our own data, observations, and conversations, the pattern that fit best was the notion of a semi-conscious, quasi-rational valuing process by the various stakeholders (including students). While this presentation is largely theoretical, we believe it will be of value for practical implementation as well as indicate different directions in research. </p>
<h4>Presenter</h4>
<h3> Richard Swan<br />
<em> Teaching &amp; Learning Consultant</em><br />
BYU</p>
<p><a href=""><br />
</a></p>
</h3>
<p>Richard Swan earned his Ph.D. in Instructional Psychology and Technology and has worked at BYU for 15 years in the field of instructional design and faculty development. He has been the instructional designer for the international award-winning Virtual ChemLab Series as well as for several other nationally published instructional products. His research interests include: design for student engagement, the role of agency in learning, learning theory, and educational philosophy. His most recent publication is the chapter, Feedforward as an Essential Active Principle of Engagement in Computer Games, in the book, Gaming and Cognition: Theories and Practice from the Learning Sciences, edited by Richard Van Eck and scheduled for release in the spring of 2010.</p>
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		<title>Second Life: Breaking the Classroom Metaphor</title>
		<link>http://ttix.org/2010-sessions/second-life-breaking-the-classroom-metaphor/</link>
		<comments>http://ttix.org/2010-sessions/second-life-breaking-the-classroom-metaphor/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 17:28:44 +0000</pubDate>
		<dc:creator>Chris Haskell</dc:creator>
				<category><![CDATA[2009 Proposals]]></category>
		<category><![CDATA[active learning]]></category>
		<category><![CDATA[Boise State]]></category>
		<category><![CDATA[educational technology]]></category>
		<category><![CDATA[Haskell]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[role-play]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://ttix.org/2010-proposals/</guid>
		<description><![CDATA[As we develop instructional systems using Second Life and other virtual worlds, learners find droning lectures, stale slide presentations, and instructional methodologies that are 10 years behind the current thinking.   This session will discuss and demonstrate learning by doing in proxy-based learning environments using constructivist and social learning theory approaches to teaching in Second Life and other virtual environments.  Participants should bring laptops with Second Life to participate in demonstrations.]]></description>
			<content:encoded><![CDATA[<p>As we develop instructional systems using Second Life and other virtual worlds, learners find droning lectures, stale slide presentations, and instructional methodologies that are 10 years behind the current thinking.   This session will discuss and demonstrate learning by doing in proxy-based learning environments using constructivist and social learning theory approaches to teaching in Second Life and other virtual environments.  Participants should bring laptops with Second Life to participate in demonstrations.<span id="more-835"></span></p>
<div class="session">
<h4>Introductory Segment</h4>
<h3>Second Life: Breaking the Classroom Metaphor</h3>
<p>	Second Life: Breaking the Classroom Metaphor</p>
<p>The session will identify critical factors and challenges associated with teaching and learning in Virtual Worlds and it’s affect on classroom and distance learning.</p>
<p>The purpose of the session is to outline and demonstrate active uses of virtual worlds for learning and engagement, highlighting those that depart from traditional didactic approaches applied to the game-based environments.</p>
<p>Objectives:</p>
<p>The presenter will also introduce and demonstrate the applications of game-based and discovery learning and explore challenges associated with interactive lesson structures in Virtual Worlds.  This will include discussing and sharing data related to role-play, questing, and student created products and meaning.  </p>
<p>The session will also outline and discuss research and models associated with teaching using virtual worlds including technical requirements, norms, and current levels of usage.</p>
<p>This activity will be interactive and outline and demonstrate 4 currently employed methods of teaching in virtual worlds.  </p>
<p>Practical applications will be exposed including investigation of current uses, trends, and approaches by major stakeholders, universities, and schools.</p>
<p>Information:</p>
<p>Methodologies that support simulation focus on situations and atmospheres that imitate real or imaginary environments or systems.  Whether the tools of simulation are as simple as financial exchanges in the game Monopoly or as complex as the aeronautical systems governing a flight simulator, the aim is to create a realistic interaction for the participant with appropriate responses and consequences.  Participants can interact in an environment where failure produces a learning outcome rather than financial ruin or destruction.<br />
In virtual world role-play, students can practice authentic skills and behaviors in an environment that allows for evaluation and modification.  Exchanges between role-players, especially those captured in text-chat, can be analyzed and discussed.  </p>
<p>Using Second Life, the company AHG has implemented a platform for communication and sales training.  An extension of their corporate training, employees interact in authentic salesperson/customer interactions with both live training facilitators and trainees interacting at a distance by way of avatar (Heiphetz &amp; Liberman, 2008).  Avatars allow participants to explore the nuances associated with &#8220;soft skills&#8221; training including sales, leadership, communications, and others.  Because avatar interaction can simulate nonverbal cues as well as voice and text interaction, gestures and sounds become part of the palette of interactions.</p>
<p>These training simulations can run the gamut from sales floor greetings, probes, follow-ups, and closing techniques to more sophisticated human resource issues such as employee mediations, interventions, interviews, and terminations.  Using the virtual world for this type of role-play permits authentic exchanges within the visual context of a sales floor, conference room, or office.</p>
<p>Heiphetz and Liberman (2009) also described the development of robotic avatars (intelligent agents) developed in Second Life that expand the simulated role-play interaction to be asynchronous sphere.  The authors contend, &#8220;our experience shows …a lesson taught by a real person and then [providing] an opportunity to use simulation results in the best educational outcome.&#8221;<br />
Broadribb and Carter (2009) describe an experience where the virtual world of Second Life was used in a blended face-to-face and virtual learning activity. The role-play activities focus on developing skills for “effective feedback behaviors.&#8221; The use of the virtual environment for interactive role-play allowed participants, who had previously worked together face-to-face, to practice human resource skills using avatars.</p>
<p>The virtual world activities sustained a &#8220;real-world quality to role-play activities&#8221; (Broadribb &amp; Carter, 2009) and provided a valid substitute and alternative to &#8220;traditional face-to-face staff development.&#8221;  One of the advantages cited by the authors in using virtual world interaction for role-play is that participants expressed a &#8220;high-level of discomfort and disengagement&#8221; with traditional face-to-face role-play scenarios.  An avatar mediated role-play masked in the embarrassment and lack of buy-in associated with being in a room with their peers.  Some cited the avatar mediated role-play, especially those concerning sensitive subjects, as being simultaneously more comfortable, less intimidating, and &#8220;authentic.&#8221;</p>
<p>Participants should bring laptops with Second Life to participate in demonstrations.</p>
</div>
<div class="session">
<h4>Hands-On Segment</h4>
<h3></h3>
<h4>Presenter</h4>
<h3> Chris Haskell<br />
<em> Special Lecturer</em><br />
Boise State University</p>
<p><a href="http://coolteachers.org"></p>
<p>http://coolteachers.org</a></p>
</h3>
<p>Serving as a Special Lecturer in the Department of Educational Technology at Boise State University,  Chris specializes in instructing pre-service teachers in methods and applications of technology integration in the classroom.  In addition to instilling fundamental skills, Chris focuses on the use, adaptation, and implementation of emerging technologies in teacher education including mobile communication devices, portable media players, social networking tools, virtual worlds, and gaming.  Chris has is a regular conference presenter in these emerging areas and continues to research and explore tools used by millennial students.</p>
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		<title>From Plato to Perl: the Problem of Sociality and the &#8216;Idea&#8217;</title>
		<link>http://ttix.org/archives/2009-keynotes/from-plato-to-perl-the-problem-of-sociality-and-the-idea/</link>
		<comments>http://ttix.org/archives/2009-keynotes/from-plato-to-perl-the-problem-of-sociality-and-the-idea/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 20:11:35 +0000</pubDate>
		<dc:creator>Chris Lott</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[keynotes]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[networked]]></category>
		<category><![CDATA[teaching]]></category>

		<guid isPermaLink="false">http://ttix.org/?page_id=545</guid>
		<description><![CDATA[ 
 
 
Presenter: Chris Lott
We create, discover, discuss and exchange ideas, but what are they,  really? How does an idea mean? And once we have one, can collaboration and creation of the highest order even co-exist, much less be meaningfully combined?
The contrary history of the idea of the idea, from Plato and the  poets to [...]]]></description>
			<content:encoded><![CDATA[<p> </p>
<div id="attachment_546" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.gapingvoid.com/"><img class="size-full wp-image-546" src="http://ttix.org/wp-content/uploads/2009/04/macleod-collab-create.jpg" alt="by Hugh MacLeod, Gaping Void (CC by-nc-nd)" width="400" height="234" /></a><p class="wp-caption-text">by Hugh MacLeod, Gaping Void (CC by-nc-nd)</p></div>
<p> </p>
<p> </p>
<p>Presenter: <a href="http://www.chrislott.org/">Chris Lott</a></p>
<p>We create, discover, discuss and exchange ideas, but what are they,  really? How does an idea mean? And once we have one, can collaboration and creation of the highest order even co-exist, much less be meaningfully combined?</p>
<p>The contrary history of the idea of the idea, from Plato and the  poets to the Perl Parrot, not only sheds new light on the contemporary  world of memes and microblogs but provides valuable insight into  fundamental&#8211; and too often forgotten&#8211; aspects of the practice of  teaching and learning, such as fostering creativity, allowing for  originality and making sense of individual insight in the connected and  networked world.</p>
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		<title>Service Learning at a Distance: Engaging Online Learners in Applying Their Knowledge and Skills to Help Others</title>
		<link>http://ttix.org/archives/2009-sessions/service-learning-at-a-distance-engaging-online-learners-in-applying-their-knowledge-and-skills-to-help-others/</link>
		<comments>http://ttix.org/archives/2009-sessions/service-learning-at-a-distance-engaging-online-learners-in-applying-their-knowledge-and-skills-to-help-others/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 05:32:55 +0000</pubDate>
		<dc:creator>Thomas Cunningham</dc:creator>
				<category><![CDATA[2009 Proposals]]></category>
		<category><![CDATA[Distance Education]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[instructional]]></category>
		<category><![CDATA[learner]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[strategies]]></category>

		<guid isPermaLink="false">http://ttix.org/2009-proposals/</guid>
		<description><![CDATA[One of the challenges of teaching an online course is to get students involved with the content beyond simply reading and discussing it. When students are separated from the instructor and each other by distance and time, how can they be effectively guided in arranging, participating in, and completing service-learning experiences? The presenter will share instructional strategies he has utilized to rise above such challenges.]]></description>
			<content:encoded><![CDATA[<p>One of the challenges of teaching an online course is to get students involved with the content beyond simply reading and discussing it. When students are separated from the instructor and each other by distance and time, how can they be effectively guided in arranging, participating in, and completing service-learning experiences? The presenter will share instructional strategies he has utilized to rise above such challenges.<span id="more-438"></span></p>
<h3>Abstract</h3>
<p>Service Learning at a Distance: Engaging Online Learners in Applying Their Knowledge and Skills to Help Others</p>
<p>Purpose of the Presentation: One of the challenges of teaching an online course is to get students involved with the content beyond simply reading and discussing it. When students are separated from the instructor and each other by distance and time, how can they be effectively guided in arranging, participating in, and completing service-learning experiences? The presenter will share instructional strategies he has utilized to rise above such challenges.</p>
<p>Target Audience: Higher education faculty, but all are welcome.</p>
<p>Instructional Context: The presenter is a professor in the College of Education and Human Development at Southern Utah University, Cedar City, Utah. The college offers six courses for the endorsement of content-area teachers (whether pre-service or in-service) in teaching English as a second language (ESL). The program is designed to help them develop knowledge, skills, and dispositions associated with adapting, designing, preparing, and providing instruction to meet the academic, linguistic, and social needs of ESL learners in K-12 schools. Many of the university students who are interested in obtaining this ESL endorsement work full time, and some live at a great distance from the university, so they are not able to attend a traditional, face-to-face class; therefore, the program is offered as an e-learning opportunity using the Blackboard Learning System to provide online, virtual classrooms. The service-learning experience associated with several of the courses requires students to find non-native English speakers in their own geographical area and provide them with tutoring.</p>
<p>Presentation Plan and Objectives: Out of the 45 minutes available for this presentation, the first 20 minutes will be used to describe the context of the investigation: the courses, the instructional materials used (case studies, multimedia, practical experiences, and discussion activities), the online learners and instructor, and the various approaches used to engage learners with the content of the course and to apply their recently acquired knowledge and skills in a service-learning experience. During the next 15 minutes, the methods and results of the investigation will be explained and discussed. The remaining 10 minutes will be used for participants’ questions and discussion, sharing of their ideas and experiences, and ideas for future investigations.</p>
<p>Practical Applications: Participants of this proposed session will hear about and see the presenter’s processes and the end results of selecting high-quality instructional materials (including case studies, multimedia, practical experiences, and discussion activities) that were originally designed for face-to-face delivery and adapting them so that they could be effectively implemented in a completely online learning environment to engage the learners with the content of the course, with each other, and with English language learners. The participants and the presenter will gain useful insights from one another as they discuss successes and failures in actual efforts to engage online learners with case studies, multimedia, discussion activities, practical experiences, and service-learning experiences.</p>
<p>Relationship to the Conference Theme: Teaching with technology in an online learning environment can be made more effective by implementing instructional strategies that engage learners with the content and give them opportunities to apply what they have learned in service to others.</p>
<p>Information to Support What is Advocated: Examples of the instructional materials utilized, the strategies implemented in several online ESL endorsement courses, the theoretical base, and data gathered from three years of the presenter teaching these courses will be shared during the presentation.</p>
<h4>Presenter</h4>
<h3> Thomas Cunningham</h3>
<p>Tom Cunningham, professor of education, Southern Utah University, Cedar City, UT. Degrees: dual-major B.A., linguistics and Spanish (BYU, 1984); M.A., teaching English as a second language (BYU, 1986); Ph.D., instructional technology (USU, 1994). Career as teacher started at LDS Missionary Training Center, teaching Spanish (4 years). Taught ESL (7 years total) at Provo Adult High School, BYU, BYU-Hawaii, and USU. Faculty member at SUU since 1994 in various roles. For 8 years in Library, taught instructional technology and library media courses, directed SUU’s faculty development program, and served as reference librarian, library instruction coordinator, and collection development specialist. Next 3 years, taught information systems courses, e.g., multimedia production, systems analysis and design, and IS project management for School of Business and College of Computing, Integrated Engineering, and Technology. Since fall 2005, has been teaching instructional technology and ESL teacher training courses in SUU&#8217;s College of Education and Human Development.</p>
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		<title>21st Century Online Learning Environment</title>
		<link>http://ttix.org/archives/2009-sessions/21st-online-learning-environment/</link>
		<comments>http://ttix.org/archives/2009-sessions/21st-online-learning-environment/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 22:01:45 +0000</pubDate>
		<dc:creator>TTIX Committee</dc:creator>
				<category><![CDATA[2009 Proposals]]></category>
		<category><![CDATA[cms]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[lms]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[wimba]]></category>

		<guid isPermaLink="false">http://ttix.org/2009-proposals/</guid>
		<description><![CDATA[Instructors consider personal interaction to be the most valuable element of the teaching and learning process. This presentation will demonstrate how the 21st century online learning environment allows faculty and students to build relationships by combining state-of-the-art interactive technologies such as voice, video, application sharing, polling, and whiteboarding, with traditional best practices of instruction. ]]></description>
			<content:encoded><![CDATA[<p>Instructors consider personal interaction to be the most valuable element of the teaching and learning process. This presentation will demonstrate how the 21st century online learning environment allows faculty and students to build relationships by combining state-of-the-art interactive technologies such as voice, video, application sharing, polling, and whiteboarding, with traditional best practices of instruction. <span id="more-414"></span></p>
<h3>Abstract</h3>
<p>This presentation will demonstrate how Wimba’s Collaboration Suite empowers educators with a unique collaborative approach that facilitates learning interactions, addresses multiple learning styles, and builds community online.  Regardless of discipline or subject, faculty can EASILY add interactive elements to blended, hybrid or online courses.<br />
Learn how you increase collaboration among your students with one single source of interactive tools. We will demonstrate how Wimba’s suite of collaborative products can allow faculty to EASILY create a complete and engaging teaching and learning environment by adding numerous interactive elements to their online courses.<br />
Wimba Classroom supports audio, video, application sharing, and content display, enabling instructors to add vitally important elements of interaction that simply cannot be provided in a text-based course. Instructors can personalize their online courses by holding live, online classes, office hours, guest lectures, webcasts, and meetings. Instructors consider personal interaction to be the most valuable element of the teaching and learning process. Wimba Classroom allows faculty and students to build relationships by combining state-of-the-art interactive technologies such as voice, video, application sharing, polling, and whiteboarding, with traditional best practices of instruction. Now, enjoy the best elements of face-to-face and online instruction as faculty and students can talk to each other, express emotion, and feel as if they&#8217;re part of a single community.<br />
Wimba Voice allows faculty to add voice to their course with Voice Email, Voice Board, Voice Direct, Voice Recorder, Voice Presentation and Podcaster. You’ll see actual examples of how these tools are used in the online environment regardless of the Course Management System you use.<br />
Wimba Pronto is an instant messaging system that uses text video and voice to communicate with students.  The list is populated with the names in your current CMS.<br />
Wimba Create helps faculty create content and content modules easily from within the MS Word environment.<br />
Wimba is helping educators enhance learning, improve outcomes, and increase student retention. Find out what Wimba can do for you and your students….</p>
<h4>Presenters</h4>
<h3>Steve Kann &#8211; Co-Founder and Senior Vice President, Engineering</h3>
<p>Steve Kann is responsible for the research, product strategy, architecture, and development of Wimba’s Collaboration Suite of products. He is a co-founder of Wimba and chief architect of Wimba Classroom, the industry’s first virtual classroom technology to use voice-activated switching to enhance the natural flow of collaboration.</p>
<p>Kann received his bachelor’s degree in Engineering from The Cooper Union. He is a thought leader on open source with several published articles in security and multimedia domains. Kann also is an industry expert on eliminating barriers in information technology for people with disabilities, a key part of Section 508 of the Rehabilitation Act.</p>
<h3>Shelley Constant</h3>
<p>Shelley Constant taught computer courses at Barton County Community College in Kansas for over 12 years and was an Education Account Executive with Apple for 13 years.   She is a former IT Director and was the owner of an education technology consulting company. Shelley has been a Regional Sales Manager for Wimba since June of 2008.</p>
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