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	<title>Teaching with Technology Idea Exchange &#187; technology</title>
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	<link>http://ttix.org</link>
	<description>Web site for TTIX, the Open Conference</description>
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			<item>
		<title>Making Moodle the enterprise LMS at Idaho State University</title>
		<link>http://ttix.org/archives/2010-sessions/making-moodle-the-enterprise-lms-at-idaho-state-university/</link>
		<comments>http://ttix.org/archives/2010-sessions/making-moodle-the-enterprise-lms-at-idaho-state-university/#comments</comments>
		<pubDate>Thu, 13 May 2010 14:15:18 +0000</pubDate>
		<dc:creator>Blake Beck</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cms]]></category>
		<category><![CDATA[enterprise]]></category>
		<category><![CDATA[idaho]]></category>
		<category><![CDATA[lms]]></category>
		<category><![CDATA[moodle]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://ttix.org/?page_id=1017</guid>
		<description><![CDATA[This will be a panel (of one) discussion about the challenges and rewards of making an open source LMS the university's enterprise LMS.  I'll share the dilemmas and the rewards of dealing with early adopters, non- adopters, skeptical administrators, realizing a true cost savings, integrating with other enterprise systems, and generating enthusiasm versus managing expectations.  Bring your questions and concerns and we will share mistakes and successes so other open source enthusiasts can find even greater success in their efforts.]]></description>
			<content:encoded><![CDATA[<h3>Abstract</h3>
<p>This will be a panel (of one) discussion about the challenges and rewards of making an open source LMS the university&#8217;s enterprise LMS.  I&#8217;ll share the dilemmas and the rewards of dealing with early adopters, non- adopters, skeptical administrators, realizing a true cost savings, integrating with other enterprise systems, and generating enthusiasm versus managing expectations.  Bring your questions and concerns and we will share mistakes and successes so other open source enthusiasts can find even greater success in their efforts.</p>
<p><a href="https://docs.google.com/a/isu.edu/viewer?a=v&amp;pid=sites&amp;srcid=aXN1LmVkdXxibGFrZS1iZWNrfGd4OjQ3MTY1NTA4OGVmOTBkOGI" target="_blank">Slides for Presentation</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Moral Considerations when Teaching and Learning with Technology</title>
		<link>http://ttix.org/archives/2010-sessions/moral-considerations-when-teaching-and-learning-with-technology/</link>
		<comments>http://ttix.org/archives/2010-sessions/moral-considerations-when-teaching-and-learning-with-technology/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 17:43:23 +0000</pubDate>
		<dc:creator>Michael Johnson</dc:creator>
				<category><![CDATA[2009 Proposals]]></category>
		<category><![CDATA[ethics]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Morality]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://ttix.org/2010-proposals/</guid>
		<description><![CDATA[This session includes a discussion of moral issues surrounding teaching with technology, especially with social media. Here are some of the issues that we’ll discuss:
1.	What are the moral goals of education, and are they attainable when using technology?
2.	What are the moral challenges of teaching and learning with technology?
3.	What are (or should be) the moral obligations of teachers and learners when teaching or learning with technology?]]></description>
			<content:encoded><![CDATA[<p>This session includes a discussion of moral issues surrounding teaching with technology, especially with social media. Here are some of the issues that we’ll discuss:<br />
1.	What are the moral goals of education, and are they attainable when using technology?<br />
2.	What are the moral challenges of teaching and learning with technology?<br />
3.	What are (or should be) the moral obligations of teachers and learners when teaching or learning with technology?<span id="more-902"></span></p>
<h3>Abstract</h3>
<p>Title: Moral Considerations when Teaching and Learning with Technology</p>
<p>Purpose of Session<br />
The purpose of this session is not to advocate for moral education, per se, but rather to encourage discussion about the moral implications of the endeavor of education and more especially of teaching and learning with technology. These considerations become possibly more important to consider as technologies, including social media, change the way that students and instructors interact and as people become life-long learners involved in personal learning networks. From multiple perspectives we will discuss a) moral goals of education, b) what if any are the moral challenges of teaching and learning with technology, and c) what are the moral imperatives of teaching and learning.</p>
<p>Objectives of the Session<br />
The objective of the session is for participants to discuss the moral related issues surrounding the use of technology in education. To encourage discussion, the presenter will provide some possible frameworks related to each of the major questions proposed. Then he will ask pointed questions to help participants share their views and experiences related to each subtopic.</p>
<p>Information and Practical Application<br />
Many educational theorists, philosophers, and scholars have stated that education is a moral endeavor—and consequently, the moral implications and effects on students are unavoidable (Johnson, et al., 2010; Balmert &amp; Ezzell, 2002; Berkowitz, 2002; Berkowitz &amp; Fekula, 1999; Carr, 2005; Lewis, 1965). If this is truly the case, then it follows that there are also moral implications for the practice of teachers, designers, and administrators. To tease out these moral implications, the presentation will primarily focus on three questions. </p>
<p>The first question we will address is, what are the moral goals of education, and are they attainable when using technology? To encourage discussion we will look at frameworks of Performance and Moral Character from Davidson, Lickona, and Khmelkov (2008, also see Lickona &amp; Davidson 2005), Voices of Conscience- Craft, Membership, Sacrifice, Memory and Imagination from Green (1999), Agency and Love from R. T. Osguthorpe (2009), as well as ideas from other theorists (e.g., Berkowitz &amp; Fekula, 1999; Peterson &amp; Seligman, 2004; R. D. Osguthorpe, 2009, etc.) to discuss if their ideas are applicable to technology mediated education.</p>
<p>For the second question, what are the moral challenges of teaching and learning with technology? We will explore challenges faced with the use of technology, such as copyright and fair use, plagiarism and other forms of cheating (Gismondi, 2006), privacy (including FERPA issues), predatory behavior, anonymity, pornography, distractions, disengagement from the real world, among others. Participants will be able to share ideas on how we might handle these challenges to avoid or minimize their occurrence and effects.</p>
<p>Finally, assuming education truly is a moral endeavor as some advocate, we will discuss the third question, what are (or should be) the moral obligations of teachers and learners when teaching or learning with technology? I will present ideas from many of the authors cited above such as, R. D. Osguthorpe, 2009, R. T. Osguthorpe (2009), Berkowitz &amp; Fekula (1999), Johnson, et al. (2010), and others (such as Lewis, 1965, 1996, etc.). </p>
<p>Participants will hopefully come away from the session with questions of their owns about the moral implications of their work with educational technology, whether they are learners, teachers, designers, administrators, etc. They should also come away with ideas and resources for pursuing answers to those questions on the moral implications of their practice.</p>
<p>References<br />
Balmert, M.E., &amp; Ezzell, M.H. (2002). Leading learning by assuring distance instructional technology is an ethical enterprise. Paper presented at the annual conference of the Adult Higher Education Alliance, Pittsburgh, PA.</p>
<p>Berkowitz, M.W. (2002). The science of character education. In W. Damon (Ed.), Bringing in a new era in character education (pp. 43–63). Stanford, CA: Hoover Press.</p>
<p>Berkowitz, M.W., &amp; Fekula, M.J. (1999). Educating for character. About Campus, 4(5), 17–22.</p>
<p>Davidson, M., Lickona, T., &amp; Khmelkov, V. (2008). Smart &amp; good schools: A new paradigm for high school character education. In L.P. Nucci (Ed.), Handbook of moral and character education. New York: Routledge.</p>
<p>Gismondi, A. (2006). The downside of the Internet: Cheating and technology in higher education. Journal of College and Character 7(5). Retrieved March 10, 2010 from http://journals.naspa.org/jcc/vol7/iss5/5/</p>
<p>Johnson, M. J., Osguthorpe, R. D., &amp; Williams, D. D. (2010). The phenomenon of character development in a distance education course. Journal of College and Character 11(1). Retrieved March 10, 2010 from http://journals.naspa.org/jcc/vol11/iss1/7/</p>
<p>Lewis, C.S. (1965). The abolition of man or reflections on education with special reference to the teaching of English in the upper forms of schools. New York: MacMillan Publishing.</p>
<p>Lewis, C.S. (1996). The screwtape letters (Revised ed.). New York: Simon &amp; Schuster.</p>
<p>Lickona, T., &amp; Davidson, M. (2005). Smart &amp; good high schools: Integrating excellence and ethics for success in school, work, and beyond. Cortland, NY: Center for the 4th and 5th Rs (Respect &amp; Responsibility), Washington, D.C.: Character Education Partnership.</p>
<p>Osguthorpe, R.D. (2009). On the possible forms a relationship might take between the moral character of a teacher and the moral development of a student. Teachers College Record, 111(1). Retrieved April 4, 2008, from http://www.tcrecord.org</p>
<p>Peterson, C., &amp; Seligman, M.E.P. (2004). Character strengths and virtues: A handbook and classification. Oxford: Oxford University Press.</p>
<h4>Presenter</h4>
<h3> Michael Johnson<br />
<em> Sr. Instructional Designer</em><br />
Brigham Young University</p>
<p><a href="http://michaelcjohnson.posterous.com"></p>
<p>http://michaelcjohnson.posterous.com</a></p>
</h3>
<p>Michael C. Johnson holds a master&#8217;s degree in Instructional Technology from Utah State University and a PhD in Instructional Psychology and Technology from Brigham Young University. He previously worked as a middle school Spanish teacher and as an instructional designer in the financial industry creating and delivering training for call center employees. He is currently an instructional designer at BYU&#8217;s Center for Teaching and Learning.</p>
]]></content:encoded>
			<wfw:commentRss>http://ttix.org/archives/2010-sessions/moral-considerations-when-teaching-and-learning-with-technology/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Five New Ways to use Google in the Classroom, and Maybe a Couple of Old Ones&#8230;.</title>
		<link>http://ttix.org/archives/2010-sessions/five-new-ways-to-use-google-in-the-classroom-and-maybe-a-couple-of-old-ones/</link>
		<comments>http://ttix.org/archives/2010-sessions/five-new-ways-to-use-google-in-the-classroom-and-maybe-a-couple-of-old-ones/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 19:03:21 +0000</pubDate>
		<dc:creator>Jared Covili</dc:creator>
				<category><![CDATA[2009 Proposals]]></category>
		<category><![CDATA[classroom]]></category>
		<category><![CDATA[e-learning]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://ttix.org/2010-proposals/</guid>
		<description><![CDATA[This presentation will provide educators with specific applications for a collection of new Google tools. We will help educators understand how to use Google applications like Google Wave, Google Forms, and Google Voice as productivity tools. We'll incorporate Google Earth and Google Maps as presentation tools. Google Sites will be shown as a publishing tool. ]]></description>
			<content:encoded><![CDATA[<p>This presentation will provide educators with specific applications for a collection of new Google tools. We will help educators understand how to use Google applications like Google Wave, Google Forms, and Google Voice as productivity tools. We&#8217;ll incorporate Google Earth and Google Maps as presentation tools. Google Sites will be shown as a publishing tool. <span id="more-882"></span></p>
<div class="session">
<h4>Introductory Segment</h4>
<h3>Five New Ways to use Google in the Classroom, and Maybe a Couple of Old Ones&#8230;.</h3>
<p>Purpose and Objective of Session:<br />
This presentation will provide educators with specific applications for a collection of new Google tools. We will help educators understand how to use Google applications like Google Wave, Google Forms, and Google Voice as productivity tools. We&#8217;ll incorporate Google Earth and Google Maps as presentation tools. Google Sites will be shown as a publishing tool. </p>
<p>Practical Applications:<br />
We&#8217;ll provide a model for how to incorporate these various Google tools into the classroom.</p>
<p>Supporting Research:<br />
Thompson, D. (2009, October 6). Should We Teach Kids how to Google?. The Atlantic, Retrieved from http://business.theatlantic.com/2009/10/should_we_teach_kids_how_to_google.php</p>
<p>Price, j. (2009). Digital revolution is happening outside the classroom. Univeristy of Madison Wisconsin News, Retrieved from http://www.news.wisc.edu/17105</p>
<p>Hands-on Experience:<br />
Students will want to have a Google Account and a laptop with Internet Access.</p>
</div>
<div class="session">
<h4>Hands-On Segment</h4>
<h3></h3>
<h4>Presenter</h4>
<h3> Jared Covili<br />
<em> Technology Trainer</em><br />
Utah Education Network</p>
<p><a href="www.uensd.org/multimedia"><br />
www.uensd.org/multimedia</a></p>
</h3>
<p>Jared specializes in teaching strategies for classroom integration of technology such as GPS (Global Positioning Systems), web page design, and digital cameras. His background is in secondary education where Jared was a Language Arts teacher at the high school level. Jared received his Bachelors degree in English and his Masters degree in Instructional Design and Educational Technology from the University of Utah. Besides his work at UEN, Jared is also adjunct faculty for the College of Education at the University of Utah, where he teaches technology integration classes to undergraduate students.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Agentive Valuation and Successful Technology Integration</title>
		<link>http://ttix.org/archives/2010-sessions/agentive-valuation-and-successful-technology-integration/</link>
		<comments>http://ttix.org/archives/2010-sessions/agentive-valuation-and-successful-technology-integration/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 00:18:52 +0000</pubDate>
		<dc:creator>Richard Swan</dc:creator>
				<category><![CDATA[2009 Proposals]]></category>
		<category><![CDATA[agency]]></category>
		<category><![CDATA[agentive valuation]]></category>
		<category><![CDATA[environments]]></category>
		<category><![CDATA[Integration]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[theories]]></category>

		<guid isPermaLink="false">http://ttix.org/2010-proposals/</guid>
		<description><![CDATA[Early research regarding technology integration tried to establish a single variable to predict success. More recently, researchers have proposed multivariate models; however, these models do not adequately address the role of human agents in the adoption of technology. This session will explore a model, called agentive valuation, to describe how the agency of various stakeholders shapes the successful integration of technology. Agentive valuation entails different implementation strategies and cross-disciplinary research efforts much like HCI. ]]></description>
			<content:encoded><![CDATA[<p>Early research regarding technology integration tried to establish a single variable to predict success. More recently, researchers have proposed multivariate models; however, these models do not adequately address the role of human agents in the adoption of technology. This session will explore a model, called agentive valuation, to describe how the agency of various stakeholders shapes the successful integration of technology. Agentive valuation entails different implementation strategies and cross-disciplinary research efforts much like HCI. <span id="more-871"></span></p>
<h3>Abstract</h3>
<p>Purpose of Session<br />
The successful integration of technology into educational settings continues to be problematic. Although computers have had a significant impact in the workplace and the social sphere, they have not had the same transformative effect in education. </p>
<p>Over the last three decades, the implicit goal of research on technology integration has been to identify a single variable that could explain and predict success or lack of success. The various threads of research have been informative; however, they have been unable to substantiate a predictive model. Within the last several years, researchers have begun to reject the single variable solution and have proposed different multivariate, or ecological models in which technology is viewed as one of several elements that interact within a learning environment.</p>
<p>While human agency is acknowledged in these models, we propose that agency is the dominant factor in the successful integration of technology. Specifically, we propose that there is a semi-conscious process—which we call agentive valuation—that occurs when technological innovations are introduced into the classroom. Agentive valuation acknowledges that people are agents with their own purposes, goals, and preferences. We use the term valuation in contrast to evaluation: Where evaluation is more a structured, rational and public process, we use valuation to connote a more intuitive, informal and invisible process whereby agents attach a vague, non-rational value on the technology in relation to their own purposes, preferences, and value systems. Other factors certainly play a role, but are often used to construct an objective public rationale after the fact when other more subjective, relatively private criteria may have been more influential. Agentive valuation encompasses familiar concepts such as cost/benefit and risk/reward; however, these are generally used in the context of a rational value. Agentive valuation also includes less rational criteria such as aesthetic preference and social value. Further, we submit that these issues are implicit in the literature, but have not been brought to the fore explicitly.</p>
<p>The purpose of this session is to briefly review the major themes of the research on technology integration; to describe the process of agentive valuation; to demonstrate briefly how the major themes of research fit within agentive valuation; to discuss with participants how this concept fits with their experience and affects their efforts at technology implementation; and to discuss how agentive valuation points toward different avenues of research. </p>
<p>Practical applications (how can your results/strategies be used by others)<br />
This session offers no magic-bullet solution to the issues of technology integration. It may, however, ease the frustration and redirect the efforts of the technologist/designer/instructor searching for a rational explanation when the explanation may simply not be rational. We will discuss with participants strategies to uncover and address the motivations and values of the various stakeholders. Further, the concept of agentive valuation redirects research toward the valuing process of agents and away from cause/effect or correlational interactions of environmental variables.</p>
<p>Information (data or theoretical base) to support what is advocated<br />
This project began with collateral data collected during evaluations of a realistic, chemistry laboratory simulation implemented at BYU. One of the reigning assumptions is that the “millennial generation” prefers technology. However, our experience did not substantiate this assumption. Even where the professor was enthusiastic about the simulation, students did not always react favorably. Further, in a situation where environmental variables are reasonably similar, some classes gave favorable evaluations of the simulation, and other classes gave poor evaluations of the product. As we looked into the literature on this subject, and reviewed our own data, observations, and conversations, the pattern that fit best was the notion of a semi-conscious, quasi-rational valuing process by the various stakeholders (including students). While this presentation is largely theoretical, we believe it will be of value for practical implementation as well as indicate different directions in research. </p>
<h4>Presenter</h4>
<h3> Richard Swan<br />
<em> Teaching &amp; Learning Consultant</em><br />
BYU</p>
<p><a href=""><br />
</a></p>
</h3>
<p>Richard Swan earned his Ph.D. in Instructional Psychology and Technology and has worked at BYU for 15 years in the field of instructional design and faculty development. He has been the instructional designer for the international award-winning Virtual ChemLab Series as well as for several other nationally published instructional products. His research interests include: design for student engagement, the role of agency in learning, learning theory, and educational philosophy. His most recent publication is the chapter, Feedforward as an Essential Active Principle of Engagement in Computer Games, in the book, Gaming and Cognition: Theories and Practice from the Learning Sciences, edited by Richard Van Eck and scheduled for release in the spring of 2010.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Not So National Treasure Hunt</title>
		<link>http://ttix.org/archives/2009-sessions/the-not-so-national-treasure-hunt-part-i/</link>
		<comments>http://ttix.org/archives/2009-sessions/the-not-so-national-treasure-hunt-part-i/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 21:36:51 +0000</pubDate>
		<dc:creator>Charlene C. Gyurko PhD,RN,CNE</dc:creator>
				<category><![CDATA[2009 Proposals]]></category>
		<category><![CDATA[Distance Education]]></category>
		<category><![CDATA[nursing]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[programs]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://ttix.org/2009-proposals/</guid>
		<description><![CDATA[The purpose of this paper is to discuss an innovative online educational program at Purdue University Calumet School of Nursing that enhances the initiatives and probabilities of nurses pursing advanced practice education to be more likely to achieve their goals. The program was made possible by an Advanced Education Nursing Grant through the Division of Nursing (DN) Bureau of Health Professions (BHPr), Health Resources and Services Administration (HRSA), Department of Health and Human Services (DHHS).]]></description>
			<content:encoded><![CDATA[<p>The purpose of this paper is to discuss an innovative online educational program at Purdue University Calumet School of Nursing that enhances the initiatives and probabilities of nurses pursing advanced practice education to be more likely to achieve their goals. The program was made possible by an Advanced Education Nursing Grant through the Division of Nursing (DN) Bureau of Health Professions (BHPr), Health Resources and Services Administration (HRSA), Department of Health and Human Services (DHHS).<span id="more-405"></span></p>
<div class="session">
<h4>First Session</h4>
<h3>The Not So National Treasure Hunt-Part I</h3>
<p>By the year 2020, it is predicted that demand for RNs will outpace supply by almost 30% (U.S. Department of Health and Human Services, 2003). Because of these and other mitigating factors most agree that the current nursing shortage is serious and therefore the need for creative solutions to alleviate the potential effects on the health care system is of utmost importance. With the prevalence of the availability of highly developed technology, more nurses are taking greater advantage of the accessibility of on-line courses. As full time and part time study is available to students, the implementation of a dedicated online nursing program for advanced practice nurses better allows one to recruit students from local recruitment areas. The removal of time and space barriers allow for expanded efforts in infrastructure and recruitment regionally and nationally.</p>
<p>Purpose<br />
The purpose of this paper is to discuss an innovative online educational program at Purdue University Calumet School of Nursing that enhances the initiatives and probabilities of nurses pursing advanced practice education to be more likely to achieve their goals. The program was made possible by an Advanced Education Nursing Grant through the Division of Nursing (DN) Bureau of Health Professions (BHPr), Health Resources and Services Administration (HRSA), Department of Health and Human Services (DHHS).</p>
<p>What makes this program special is the inclusion of key elements to help support and enhance student learning. Students are given an iPod at the time of acceptance into the program. Podcasts are developed by faculty to allow for personalized real time learning. A counselor support system has been incorporated to give the students an avenue to address program, course and personal concerns they may have. An Ask the Geek link has been implemented to give the students real time computer support for technical issues they may encounter. Internal infrastructure has been enhanced to allow for this. A Not So National Treasure Hunt to assess student computer skills when using a course management system has been incorporated. This presentation will be comprised of two parts. The first part will address the innovative processes that were incorporated into the grant and why we chose them. The second part will involve hands on demonstration that will display a step by step mechanism for students to become skilled in requirements for online education.</p>
<p>Objectives Part I:<br />
During this presentation I will:</p>
<p>Address the innovative processes such as learning how to create a podcast and other required technologies that were incorporated into the grant and why we chose them</p>
<p>Discuss the hands on demonstration that will occur in part II of this presentation that will display a step by step mechanism for students to become skilled in requirements for online education.</p>
<p>Other benefits and features will also be discussed:<br />
I will discuss issues concerning the critical need for novel mechanisms to stimulate students, specifically advanced practice nurses in this situation, to complete their degrees using advanced technology while eliminating time and space barriers.</p>
<p>Practical Applications and Relationship to the Theme:<br />
The theme “Teaching with Technology” specifically addresses the issues of how technology can be used to uphold matters associated with teaching and learning. By using online platform technology and virtual support mechanisms, time and space barriers associated with learning can be eliminated allowing for the probability of greater success in pursuing and completing education goals,</p>
<p>Information to Support What is Advocated<br />
American Association of Colleges of Nursing . (2007). Nursing shortage: Fact sheet.<br />
Retrieved October 29, 2007 from</p>
<p>http://www.aacn.nche.edu/Media/FactSheets/NursingShortage.htm</p></div>
<div class="session">
<h4>Second Session</h4>
<h3>The Not So National Treasure Hunt Part II</h3>
<p><span style="font-size: x-small;">The purpose of this demonstration is to provide a hands-on session for assessing student computer skills when using a course management system as a true distance tool. The objective of this presentation is to allow participants to experience a “treasure hunt” that was created at Purdue University Calumet to test graduate nursing student skills for using a course management system to determine their readiness for web-based education.</span></p>
<h4>Presenters:</h4>
<h3>Charlene C. Gyurko PhD,RN,CNE  (Part I)</h3>
<p>Dr. Gyurko has been a nurse since 1973. She has been teaching in an academic setting in an undergraduate and graduate level since 1991. She is Co-PI of an Advanced Education Nursing Grant awarded to Purdue University Calumet provided by the Health Resources and Services Administration (HRSA). She is a Research Associate for the Indiana Center for Evidence Based Practice a Joanna Briggs Institute Collaborating Center at Purdue University Calumet.</p>
<p class="MsoNormal"><strong>Jill Ullman BS, MS  (Part II)</strong></p>
<p class="MsoNormal">Since 2001, Jill Ullmann has served as the Coordinator of Instructional Design/Technology in the School of Nursing at <span id="lw_1243518610_0" class="yshortcuts" style="background: transparent none repeat scroll 0% 0%; cursor: pointer;">Purdue University Calumet</span>.  Prior to her present position, she earned her Master’s Degree in Instructional Technology and Telecommunciations from <span id="lw_1243518610_1" class="yshortcuts" style="border-bottom: 1px dashed #0066cc; cursor: pointer;">Western Illinois University</span> in <span id="lw_1243518610_2" class="yshortcuts">Macomb, Illinois</span> while working as the Documentation/Training Specialist at <span id="lw_1243518610_3" class="yshortcuts">Monmouth College</span>.  She did her undergraduate work at <span id="lw_1243518610_4" class="yshortcuts" style="border-bottom: 1px dashed #0066cc; background: transparent none repeat scroll 0% 0%; cursor: pointer;">Wayne State College</span> in Wayne, Nebraska in Business Administration with an emphasis in <span id="lw_1243518610_5" class="yshortcuts">Data Processing</span>.</p>
<p class="MsoNormal">Jill co-developed an online <span id="lw_1243518610_6" class="yshortcuts">orientation program</span> for nursing students and is very focused on student support.  Additionally, she provides ongoing consultation to undergraduate and graduate nursing faculty in Vista course development and implementation.  She offers guidance to faculty who instruct classes using a two-way <span id="lw_1243518610_7" class="yshortcuts">interactive video system</span>.  Most recently, she is working to pilot a podcasting initiative on her campus.  She also serves as the department Webmaster.</p>
<p><strong><br />
</strong></div>
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		<title>Engaging Computer Activities for ESL Learners</title>
		<link>http://ttix.org/archives/2009-sessions/engaging-computer-activities-for-esl-learners/</link>
		<comments>http://ttix.org/archives/2009-sessions/engaging-computer-activities-for-esl-learners/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 16:35:18 +0000</pubDate>
		<dc:creator>Leecy Wise</dc:creator>
				<category><![CDATA[2009 Proposals]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[ESL]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[office]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://ttix.org/2009-proposals/engaging-computer-activities-for-esl-learners/</guid>
		<description><![CDATA[This session will explore computer-based activities that appeal to all learners, but that use language that is simple enough for beginning or intermediate English as a Second Language (ESL) learners to enjoy or to create. Activities are designed to  teach both English language and computer skills. We will cover skills developed through (1) accessible Web 2.0 tools, (2) serious gaming, and (3) computer applications, such as Word, Excel and Power Point.]]></description>
			<content:encoded><![CDATA[<p>This session will explore computer-based activities that appeal to all learners, but that use language that is simple enough for beginning or intermediate English as a Second Language (ESL) learners to enjoy or to create. Activities are designed to  teach both English language and computer skills. We will cover skills developed through (1) accessible Web 2.0 tools, (2) serious gaming, and (3) computer applications, such as Word, Excel and Power Point.<span id="more-386"></span></p>
<h3>Abstract</h3>
<p>Engaging Computer Activities for ESL Learners</p>
<p>Abstract<br />
Term clarification – English learners are referred to in many different ways, depending on the environment.<br />
•	ELL – English Language Learner (Now used in public schools)<br />
•	ESL – English as a Second Language (Still used in adult education and college settings and in most of this proposal)<br />
•	ESOL – English to Speakers of Other Languages (varied applications)</p>
<p>A. Title of presentation &#8211; Engaging ESL Learners Using Computer Activities<br />
B. Purpose of presentation &#8211; This two-part session is designed to (1) expose ESL educators to the unlimited learning potential offered by carefully selected Websites and computer applications; and (2) involve educators in creating activities that both they and their students can easily adapt or expand to develop all aspects of language performance: reading, writing, speaking, and listening. The resources shared in this session target beginning and intermediate ESL students of all ages (K-12 through adults), but can be adapted to other learners, such as those in adult basic education, GED programs, and remedial college courses.</p>
<p>Educators have always faced the challenge of teaching ESL students in multi-level, multi-cultural, and multi-language environments. Now, more than ever, teachers nationwide are hard-pressed to provide instruction to all students, with the increasing influx of immigrants into their classrooms. Public schools in the U.S. are being forced to provide specific professional development to regular classroom teachers on how to handle ELLs in classrooms with native speakers. Many schools are hiring ELL coaches, who handle heavy loads as they try to assist regular classroom teachers by either giving them suggestions or actually taking students out for specific language instruction during school hours. In addition, thousands of students await entrance to colleges that would love to enroll them in certificate and degree programs were it not for their language limitations. Adult education programs are also being swamped by students anxious to enter the workforce but unable to due to language, computer, and other academic limitations.</p>
<p>One highly successful approach to individualizing instruction among  groups of ESL learners is to have students take advantage of all of the activities available for independent and group learning on the Web. Unfortunately, beginning and intermediate learners cannot handle the language used in most sites, even in gaming, and computer tutorials also demand an eighth-grade or higher reading level. However, there are many sites and activities that can significantly help teachers and their ESL students as they strive to acquire language and technology skills. This session will explore those resources.</p>
<p>C: Objectives of the two-part presentation<br />
1.	Explore Web 2.0 tools (i.e. blogging, community building, mapping, video sharing and more) presently being used to develop language and computer skills among students with limited English proficiency.<br />
2.	Participate in fun activities developed for ESL students using MS Word, Excel, and Power Point.<br />
3.	Play serious games that both teach English and allow students to compete with themselves or each other in a game environment.<br />
4.	Create three engaging activities using three MS Office applications, which students can also develop and modify to extend their language learning and computer skills.</p>
<p>D: Practical applications &#8211; Participants will not only take &#8220;home&#8221; their own self-created activities, but they will also be given a long list of resources that they can easily access through the Web, with instructions for both students and teachers. Once ESL instructors help ESL students learn through computer technology, they are amazed at how well students begin to teach themselves. Helping beginning and intermediate language learners become independent learners has always been a challenge, especially in multi-level classrooms, and especially through fun and laughter. By leading students into self-supporting and fun learning activities, teachers are freed-up to individualize and differentiate their instruction as needed.</p>
<p>E: Relationship to the conference theme: blogging, competitions, engagement, games, Google tools, media, networking, Web 2.0, and more.</p>
<p>F: Information (data or theoretical base) to support what is advocated:<br />
•	“Constructing Meaning With Computers.” TESOL Journal, Vol. 11, No. 3, Autumn 2002<br />
•	Quann, S and Satin, D. Learning Computers, Speaking English: Cooperative Activities for Learning English and Basic Word Processing, University of Michigan Press (ISBN: 978-0-472-08683-2), 2000<br />
•	“Benefits and Challenges in Using Computers and the Internet with Adult English Learners,” National Center for ESL Literacy Education (NCLE), July 2000<br />
•	“Why Integrate ESOL and Computers?.” Focus on Basics, Volume 4, Issue C ::: December 2000<br />
•	http://tech.worlded.org/docs/cesol/resources.htm &#8211; Long list of books and articles that support the use of computer technology in language instruction at all levels<br />
•	“ Improving reading speed and comprehension of ESL students with the computer.” (Practicum Papers): Nova University, 1996.<br />
•	“Computer and instructional design in foreign language/ESL instruction.” TESOL Journal, 5(2), 24-29. 1996</p>
<h4>Presenter</h4>
<h3>Leecy Wise</h3>
<p>Coordinator, Four Corners Professional Development Resource Center for the Colorado Department of Education/AEFL; Owner/consultant, The Reconnection Company; facilitator/instructor for CCCOnline, CILC, state and national PBS TeacherLine and other groups offering online and hybrid courses for graduate and undergraduate credit; Curriculum Developer and state trainer for ABE, GED, ESL, and literacy programs; Coordinator for McGraw Hill GED Online project; Webmaster for businesses and organizations; Tech Beat editor (monthly tech state newsletter for adult educators); Conference Presenter on a variety of topics relating to the use of technology for learning, cultural influences on learning, and best practices for integrating students into the learning process in the 21st Century. Previous: Tenured ESL/ABE instructor and Faculty DE Trainer for El Paso Community College. Over 40 years of teaching, administration, curriculum development and consulting in the U.S. and abroad. M.A. in Spanish (Linguistics minor) with additional literacy certification and many post-graduate hours in adult education.</p>
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		<title>Using Technology with Classroom Instruction that Works</title>
		<link>http://ttix.org/archives/2009-sessions/using-technology-with-classroom-instruction-that-works/</link>
		<comments>http://ttix.org/archives/2009-sessions/using-technology-with-classroom-instruction-that-works/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 21:24:51 +0000</pubDate>
		<dc:creator>Matt Kuhn</dc:creator>
				<category><![CDATA[2009 Proposals]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[engaged]]></category>
		<category><![CDATA[students]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://ttix.org/2009-proposals/using-technology-with-classroom-instruction-that-works/</guid>
		<description><![CDATA[This is an introduction to the book "Using Technology with Classroom Instruction that Works." Within the framework of research-based instructional strategies, seven wide-ranging categories of educational technology are applied:
•	Word Processing Applications
•	Spreadsheet Software
•	Organizing and Brainstorming Software
•	Multimedia
•	Data Collection Tools
•	Web Resources
•	Communication Software (Web 2.0)
After a brief overview, participants will try out some of the latest applications beyond those found in the book.]]></description>
			<content:encoded><![CDATA[<p>This is an introduction to the book &#8220;Using Technology with Classroom Instruction that Works.&#8221; Within the framework of research-based instructional strategies, seven wide-ranging categories of educational technology are applied:<br />
•	Word Processing Applications<br />
•	Spreadsheet Software<br />
•	Organizing and Brainstorming Software<br />
•	Multimedia<br />
•	Data Collection Tools<br />
•	Web Resources<br />
•	Communication Software (Web 2.0)<br />
After a brief overview, participants will try out some of the latest applications beyond those found in the book.<span id="more-384"></span></p>
<h3>Abstract</h3>
<p>How do we keep students engaged in learning in a technologically advancing world? How do we link research-based instructional strategies with modern techniques? Where do we find the best educational technology resources? The answers are in the new book, &#8220;Using Technology with Classroom Instruction that Works.&#8221;</p>
<p>Matt Kuhn, co-author of the book will give an introductory presentation that outlines the book and demonstrates some if it’s most intriguing examples.</p>
<p>This book builds upon the landmark book “Classroom Instruction That Works: Research-Based Strategies for Increasing Student Achievement” (Marzano, Pickering, &amp; Pollock, 2001) by linking each of its nine categories of instructional strategies with educational technology applications, examples, and resources.</p>
<p>This presentation will introduce participants to chapters infused with research findings and stories of classroom practice including learning through inquiry, projects, collaboration, games, and other activities that make school exciting and meaningful for students. It also includes guidance in planning technology-enhanced lessons and linking them with national standards.</p>
<p>Technology provides the opportunity to differentiate instruction and transform our classrooms into engaging and dynamic learning environments where every student’s learning style is respected and developed. This book shows us why we must embrace education technology and how to do it. Whether you are an ed-tech guru or an ed-tech beginner, this book will take your teaching to the next level.</p>
<p>The motivation for this book is the popular 3-day workshop of the same name. McREL has given the Using Technology with Classroom Instruction that Works workshop in numerous schools and districts across the country with thousands of participants. This book goes in depth with topics from the workshop and further with educational technology issues, standards, and planning to improve student achievement. The research supporting improvement in student learning can be found in the reference section of the book (too extensive to include here).</p>
<p>What’s special about this book is that its authors are fluent in both the research behind the nine categories of instruction and technology integration. They are well-versed in how to teach the strategies and the need for teachers to have practical and immediately applicable solutions for their classrooms. They innately understand adult learning theory and the finesse needed to teach to different technology comfort levels.</p>
<p>Through practical guidance and anecdotes that put the participants right in the classroom, the presenter shows the power of technology to motivate and reach various learning styles. Participants consistently discuss the points of why and how teachers should use 21st century tools to transform and energize their practice. The presentation also makes powerful use of “nonlinguistic representation” in the variety of graphics, screenshots, and illustrations throughout the presentation.</p>
<p>Participants of this session will learn about the nine categories of research-based instructional strategies and educational technology applications such as word processing, organizing and brainstorming software, data collection tools, web resources, multimedia, and communication software (Web 2.0).  These are organized into four planning questions as follows.<br />
1. What knowledge will students learn?<br />
2. Which instructional strategies will provide evidence that students have learned that knowledge?<br />
3. Which strategies will help students acquire and integrate that knowledge?<br />
4. Which strategies will help students practice, review and apply knowledge?</p>
<p>Selected References</p>
<p>Alexander, B. (March/April 2006). Web 2.0: a new wave of innovation for teaching and learning? Educause. Retrieved April 25, 2006 from http://www.educause.edu/ir/library/pdf/erm0621.pdf</p>
<p>Barley, Z., Lauer, P. A., Arens, S. A., Apthorp, H. S., Englert, K. S., Snow, D., &amp; Akiba, M. (2002). Helping at-risk students meet standards: A synthesis of evidence-based classroom practices. Denver, CO: Mid-continent Research for Education and Learning.</p>
<p>Brabec, K., Fisher, K., Pitler, H. (2004). Building better instruction: How technology supports nine research-proven instructional strategies. Learning and Leading with Technology, 31(5), 6-11.</p>
<p>Cholmsky, P. (2003). Why gizmos work: empirical evidence for the instructional effectiveness of explorelearning’s interactive content. Charlottesville, VA: ExploreLearning. Retrieved March 15, 2006 from http://www.explorelearning.com/View/downloads/WhyGizmosWork.pdf</p>
<p>Fico, M. (2005, June 1). Honoring student’s voices. Educator’s eZine. Retrieved March 17, 2006 from http://www.techlearning.com/story/showArticle.jhtml?articleID=163105484</p>
<p>Friedman, T. L. (2005). The world is flat: a brief history of the twenty-first century. New York: Farrar, Straus, and Giroux.</p>
<p>Halverson, R. (2005). What can K-12 school leaders learn from video games and gaming? Innovate 1(6). Retrieved March 14, 2006 from http://www.innovateonline.info/index.php?view=article&amp;id=81</p>
<p>High schools plug into online writing program. (2003, November 1). District Administrator 39(11). Retrieved March 14, 2006 from http://www.districtadministration.com/page.cfm?p=572</p>
<p>Hill, J. and Flynn, K. (2006). Classroom instruction that works with English language learners. Alexandria, VA: Association for Supervision and Curriculum Development.</p>
<p>Klopfer, E. (July/August 2005). Playing to learn: state-of-the-art computer games go to school. Access Learning. Retrieved March 14, 2006 from http://www.ciconline.org/AboutCIC/Publications/Archives/HL_julaug05.htm</p>
<p>Kriz W. and Eberle T. (2004). Bridging the Gap, Transforming Knowledge into Action through Gaming and Simulation. Proceedings of the 35th Conference of the International Simulation and Gaming Association (ISAGA). Munchen, Germany.</p>
<p>Lobel, J. (2006). Multiplayer Computer Gaming Simulations Facilitating Cooperative Learning. IT in Education, Trinity College Dublin.</p>
<p>Lucas, George (2005, November 17). [Podcast] George Lucas and the new world of learning. Edutopia Radio Show. Retrieved August 28, 2006, from http://www.edutopia.org/php/radio.php</p>
<p>Marzano, R. J., Pickering, D. J., and Pollock, J. E. (2001). Classroom instruction that works: Research-based strategies for increasing student achievement. Alexandria, VA: Association of Supervision and Curriculum Development.</p>
<p>Page, M. S. (2002). Technology-enriched classrooms: Effects on students of low socioeconomic status. Journal of Research on Technology in Education, 34(4), 389–409.</p>
<p>Prensky, M. (2000). Digital game-based learning. New York: McGraw Hill.</p>
<p>Ringstaff, C., and Kelley, L. (2002). The learning return on our education technology investment: A review of findings from research. San Francisco: WestEd RTEC.</p>
<p>Siegle, D. and Foster, T. “Effects of laptop computers with multimedia and presentation software on student achievement.” American Education Research Association (AERA) [Annual Meeting]. New Orleans, LA. April 2000.</p>
<p>Squire, K. (2001). Reframing the Cultural Space of Computer and Video Games. Massachussetts Institute of Technology. Retrieved March 14, 2006 from http://cms.mit.edu/games/education/research-vision.html</p>
<p>Tseng, C. H. (2004). Pupils&#8217; Using of Multimedia Advance Organizer and Learning Retention. Paper appearing in proceedings. Eskov, S., editor, Computers and Advanced Technology in Education, August, 2004 (428).</p>
<h4>Presenter</h4>
<h3>Matt Kuhn</h3>
<p>Matt Kuhn is a former teacher and principal. He is now a Lead Educational Technology Consultant with Mid-continent Research for Education and Learning (McREL). He conducts professional development in educational technology integration, technology leadership, mathematics, and science. He is a co-author of Using Technology with Classroom Instruction that Works (Pitler, et al, 2007).</p>
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		<title>2008 Friday Speed Demos</title>
		<link>http://ttix.org/archives/2008-sessions/2008-friday-speed-demos/</link>
		<comments>http://ttix.org/archives/2008-sessions/2008-friday-speed-demos/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 16:59:53 +0000</pubDate>
		<dc:creator>Jared Stein</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[open mic]]></category>
		<category><![CDATA[speed demos]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://ttix.org/blog/?page_id=188</guid>
		<description><![CDATA[We&#8217;ll be posting the speed demos given today during the open mic session of lunch, including videos!
So get ready to demo something cool related to teaching with technology.
]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ll be posting the speed demos given today during the open mic session of lunch, including videos!</p>
<p>So get ready to demo something cool related to teaching with technology.</p>
]]></content:encoded>
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		<title>2008 Friday Keynote: Sandy Mills-Alford</title>
		<link>http://ttix.org/archives/2008-sessions/2008-friday-keynote-sandy-mills-alford/</link>
		<comments>http://ttix.org/archives/2008-sessions/2008-friday-keynote-sandy-mills-alford/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 05:10:33 +0000</pubDate>
		<dc:creator>Jared Stein</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[keynotes]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://ttix.org/blog/?page_id=174</guid>
		<description><![CDATA[Here&#8217;s Sandy&#8217;s Keynote Presentation from TTIX 08.
Sandy Mills-Alford is the CEO of AliveTek, Inc., an organization known for designing highly interactive e-learning environments for a multitude of organizations at all educational levels.
Ms. Mills-Alford belongs to the first generation of web-based course designers in higher education. Her career as an educator has included many roles including [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.alivetek.com/ttix/player.html">Here&#8217;s Sandy&#8217;s Keynote Presentation from TTIX 08</a>.</p>
<p>Sandy Mills-Alford is the CEO of AliveTek, Inc., an organization known for designing highly interactive e-learning environments for a multitude of organizations at all educational levels.</p>
<p>Ms. Mills-Alford belongs to the first generation of web-based course designers in higher education. Her career as an educator has included many roles including K-12 educator, college instructional technologist, educational program manager (WebCT), technology coach for faculty, and college instructor in the fields of educational technology and web design.</p>
<p>In addition to being involved in research initiatives for web-based learning, Sandy delivers motivational seminars on effective uses of technology for learning.</p>
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		<title>2008 Thursday Keynote: Bob Clougherty</title>
		<link>http://ttix.org/archives/2008-sessions/2008-thursday-keynote-bob-clougherty/</link>
		<comments>http://ttix.org/archives/2008-sessions/2008-thursday-keynote-bob-clougherty/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 05:08:15 +0000</pubDate>
		<dc:creator>Jared Stein</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[keynotes]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://ttix.org/blog/?page_id=170</guid>
		<description><![CDATA[R. J. Clougherty, Jr. is the Director of the Institute for   Technological Scholarship at Tennessee Tech University.  He is a   Fulbright Scholar who is also the founder and director of TTU’s Web   Design program and a Professor of English.  He is on the founding   board [...]]]></description>
			<content:encoded><![CDATA[<p>R. J. Clougherty, Jr. is the Director of the Institute for   Technological Scholarship at Tennessee Tech University.  He is a   Fulbright Scholar who is also the founder and director of TTU’s Web   Design program and a Professor of English.  He is on the founding   board of the WebCT Digital Games Community.  He has done workshops on   gaming in education on many campuses, at many conferences, and created   summer camps for kids on game creation.</p>
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